A speedsolving typing game: solve a 3x3x3 / 4x4x4 / 5x5x5 with the keyboard or with the on-screen buttons. Generate a scramble, then start the timer. When the cube is solved your time is fixed, and you can attach a name and turn it into a QR code and a restore URL.
Key input is captured only while the board has focus. Space = start the timer, Escape = give up (while solving) or leave the board, Tab = move to the next control, @ = test solve (advance one fast-solver move; using it leaves a mark on the record). On devices without a keyboard, use the tap pad below.
0.000
Press “Start with a new scramble” to begin.
Tap controls (for devices without a keyboard)
In each group the top row turns clockwise and the bottom row counter-clockwise ('). For 180° press the same button twice (exactly like key presses). Taps are recorded the same way key presses are, including the interval between them.
Key assignments (matching the cstimer virtual cube)
Start from a specific scramble
Take on the same scramble as someone else. Paste a move sequence (for example R U R' U' F2) or a share link (#s=…). A round started from a move sequence is always unsigned, and the sequence itself is embedded in the record.
Create a record
The record lives only inside the restore URL (nothing is stored on a server). Your name, the time, the scramble seed, the sequence of moves and the interval between each move (in milliseconds) are embedded, so whoever receives the URL can even replay the solve.
This page is not served over http(s), so the QR code contains only the fragment (scanning it will not open the page).
Restore a record
Moves (the one playing is highlighted)